Overwatch 2 - Aatlis

Aatlis was my first map in Overwatch that I got to contribute after joining the talented people at Airborn Studios! I am very honored to have been part of its development.
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I was tasked to create various transitional buildings and interiors between the capture points. I also helped with set dressing and theming of the streets and interiors in most of the map, as well as optimization, gameplay collision and bugfixing.
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Huge thanks to my incredible team at Airborn Studios for the opportunity and help, and to the Overwatch team for their direction!
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Our team was responsible for everything except the forward spawn buildings and the old town area. For those sections, we only contributed set dressing and some optimization work.
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3D Artists:
Benjamin Sauder (Lead): https://www.artstation.com/benjamin_sauder
Artur Rosario: https://www.artstation.com/artros
Axel Daboineau: https://www.artstation.com/axeldaboineau
Denys Yarmola: https://www.artstation.com/d_yarmola
Viktor Colpaert: https://www.artstation.com/viktorcolpaert
Emily Busse: https://www.artstation.com/emilybusse
Gabriel Hanna: https://www.artstation.com/gabh
David Fraaß: http://www.digitalbalance.de/
Reinier Goijvaerts: https://argee.xyz/
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Game Design, Base Level Art, VFX and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead. Concept Work done by Blizzard under the Art Direction of Peter C Lee.
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All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2025. Thanks to the entire Overwatch team!

I helped refining the existing backdrop, cleaning up the building placements, placing various tree cards, adding more structure to the bridges, etc.

I helped refining the existing backdrop, cleaning up the building placements, placing various tree cards, adding more structure to the bridges, etc.

Helped with the set dressing on the streets.

Helped with the set dressing on the streets.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

I was tasked to create this blocker right outside of the spawn room on the west side of the map.

I was tasked to create this blocker right outside of the spawn room on the west side of the map.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

I created a signage kit for Aatlis, showing you the path to the different capture points on a gameplay level as well as environmental story telling.

I created a signage kit for Aatlis, showing you the path to the different capture points on a gameplay level as well as environmental story telling.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

Helped with the set dressing on the streets.

Helped with the set dressing on the streets.

I helped set dressing the interiors and exteriors of the Bazaar.

I helped set dressing the interiors and exteriors of the Bazaar.

Set dressing on the Town Center capture point, I also created a set of street name plates for the map.

Set dressing on the Town Center capture point, I also created a set of street name plates for the map.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

Capture point transitional buildings I got to work on from exteriors to interiors, as well as set dressing and overall theming.

Helped set dressing the Station capture point, from exteriors to interiors.

Helped set dressing the Station capture point, from exteriors to interiors.

Helped set dressing the Station capture point, from exteriors to interiors.

Helped set dressing the Station capture point, from exteriors to interiors.

I worked on the set dressing of the streets, cafes, parking lots, etc.

I worked on the set dressing of the streets, cafes, parking lots, etc.

I worked on set dressing of these streets walls as well as the coastal fortress wall as seen in the background.

I worked on set dressing of these streets walls as well as the coastal fortress wall as seen in the background.

Refined the Marina backdrop with lamp poles and glow cards, as well as optimization.

Refined the Marina backdrop with lamp poles and glow cards, as well as optimization.

Overwatch 2 Developer Livestream showcasing Aatlis and talking about its creation process.