Aatlis was my first map in Overwatch that I got to contribute after joining the talented people at Airborn Studios! I am very honored to have been part of its development.
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I was tasked to create various transitional buildings and interiors between the capture points. I also helped with set dressing and theming of the streets and interiors in most of the map, as well as optimization, gameplay collision and bugfixing.
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Huge thanks to my incredible team at Airborn Studios for the opportunity and help, and to the Overwatch team for their direction!
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Our team was responsible for everything except the forward spawn buildings and the old town area. For those sections, we only contributed set dressing and some optimization work.
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3D Artists:
Benjamin Sauder (Lead): https://www.artstation.com/benjamin_sauder
Artur Rosario: https://www.artstation.com/artros
Axel Daboineau: https://www.artstation.com/axeldaboineau
Denys Yarmola: https://www.artstation.com/d_yarmola
Viktor Colpaert: https://www.artstation.com/viktorcolpaert
Emily Busse: https://www.artstation.com/emilybusse
Gabriel Hanna: https://www.artstation.com/gabh
David Fraaß: http://www.digitalbalance.de/
Reinier Goijvaerts: https://argee.xyz/
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Game Design, Base Level Art, VFX and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead. Concept Work done by Blizzard under the Art Direction of Peter C Lee.
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All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2025. Thanks to the entire Overwatch team!
Overwatch 2 Developer Livestream showcasing Aatlis and talking about its creation process.